If you wish to import a sprite strip or create a new image (or set of image frames) then you need to click on the Edit Image button to open the Image Editor. If you select multiple files, they will be added as separate frames (also called sub-images) of the sprite and they should all be the same size for best results. These are treated slightly differently within GameMaker Studio 2 so please check the manual (press ) as this tutorial is going to concentrate on bitmap sprites.Īdding an image can be done either by clicking Import and then selecting either a single image file or multiple single image files. You can also import Skeletal Animation sprites (made with the program Spine and Vector sprites (*.swf). A bitmap sprite (*.bmp, *.jpg, *.png, *.gif) can be a single image, a composite image (for making tile sets), a group of images or a strip of images, as shown below: Almost everything that you draw within the game, with the exception of text and 3D models, will be drawn using sprites, and sprites also play a very important role in collisions too. Sprites are the basically the graphics for your whole game.
First you need to add a sprite to your project, which is done by right clicking on the Sprite resource folder and selecting Create. In this tutorial we will explain how to add an image, set these properties and ensure that it has an appropriate collision mask. Sprites are used for almost everything that will be drawn in your game, but can also form the basis for collisions (in general) between instances. The sprite editor window looks like this: You can also watch the following video on the Sprite Editor: The sprite editor is where you define the different sprite resources that your game will use, which means assigning (or creating) an image for them and setting up certain basic properties. In this tutorial we are going to look at the GameMaker Studio 2 Sprite Editor.